Well, Solium Infernum is a great game though not without flaws. Here's a list of what I think needs to be added.
1. Colored Tiles. I want each nation to have their own color which will make looking at the map much easier. It's not really nice clicking on every tile to see who the owner is. Though I'm not so familiar with director programing, isn't it similar to just changing a certain hue property in Flash?
2. Improvements with the stat system. This probably is the hardest thing to implement. In the manual, it states that your rank determines your starting legion but now in version 1.05, that isn't the case anymore. Now its just random and I always seem to get the worst end of the stick when it comes to the hellish minions. Maybe the Martial Skill attribute determines the overall HP and level of the unit and maybe the ranged and melee skill. Wickedness would then increase the Infernal skill. I also think that Charisma should replace Martial Skill as the determining factor for the number of armies you can have. Charisma should also determine the quality value of the tribute given but not the amount of cards. I think the amount of cards should be tied to a hybrid of the demon rank and your charisma. Also, the intelligence stat seems to be the most useless one. Maybe having more intelligence should make your minions level up faster? Maybe even allow you to cast rituals cheaper.
3. Someway to demand vendetta without going through the council. Come on, devils have to follow laws? Is hell filled with lawyers? I think there should be a way to demand vendetta at someone (at the expense of a higher prestige) without causus belli. This move should be viewed not to gain prestige but to merely weaken an enemy archfiend. There could be a risk of being stripped of one's rank or lowering of your own stronghold stats if your vendetta fails making a sudden attack risky. Also, no prestige will be gained if successful, you only gain the prestige you spent.
4. A way to trade resources and manuscripts (maybe even artifacts,relics, praetors and legions) with each other player. The initiating person sends a trader to the receiving player on turn 1. The initiator of the trade presents a list of demands and a offer list. The receiving player may then give the demands and accept the offer thus having a successful trade in turn 2. Both players receive a very small amount of prestige on the successful trade. However, the receiving player may wish to change the demands and offer list, so it sends the trade offer back. The first person may then accept thus leading to a successful trade or reject the trade altogether on turn 3. Another thing the receiving player may do is to accept the trade but give less or do not give the demands on turn 2. This automatically ends the trade, giving player 1 the right to vendetta and player 2 with more resources and a small amount of prestige for the theft.
Welcoming a New Year 2026
5 months ago
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